We are happy to show off some of the music for this game. Composed by Michael Staple.
Wednesday, January 23, 2013
Monday, January 21, 2013
Saturday, September 29, 2012
What makes a good 3D platformer?
Hello Everyone,
As we develop the new EvoDragon game AKA boar slapper extreme. We decided that we wanted to involve you guys in the design of the game.
What do you think makes a good 3D Platformer?
Sound off in the comments and let us know what you think.
As we develop the new EvoDragon game AKA boar slapper extreme. We decided that we wanted to involve you guys in the design of the game.
What do you think makes a good 3D Platformer?
Sound off in the comments and let us know what you think.
Wednesday, September 12, 2012
EvoDragon Post Mortem
Hello Everyone,
First let me apologize for the delay. Thank all of you who played the game, left comments and feedback.

Now on to the Post Mortem:
Things that went well:
Most of the things on the improve list are being worked on as we speak and most have been fixed, but we are also heavily considering making a full game based on the characters of the game.

If you have not done so please play our game and tell us what you think. You can view our entry here. Or click the picture.
Make sure to follow PixelOaks.com for any future indie projects from us.
First let me apologize for the delay. Thank all of you who played the game, left comments and feedback.
Now on to the Post Mortem:
Things that went well:
- Unity Is a great engine. Simple to pick up and work with. Curtis, our lead programmer, happens to actually be an artist first, and over the course of a couple of months was able to gain enough knowledge to make a solid game loop.
- Using Google hangout to coordinate everyone.
- Blender, My Paint and Gimp provided all of us a smooth pipeline for rapid asset generation.
- The Aesthetics, the team managed to keep a consistent look throughout the game.
- Spanking Boars was strangely addictive.
- Misfit Chris awesome music.
- Camera System, It’s hard to see around corners and you could be attacked without warning.
- High level of difficulty, with high level criteria and no health pick ups, the boars can easily destroy you. Maybe that’s a plus thematically. (Survival of the fittest.)
- Death bug. It’s a very minimal bug that doesn’t break the game but can be annoying.
- Add Particles!
- Improve Animations speeds.
- Story elements.
Most of the things on the improve list are being worked on as we speak and most have been fixed, but we are also heavily considering making a full game based on the characters of the game.
If you have not done so please play our game and tell us what you think. You can view our entry here. Or click the picture.
Make sure to follow PixelOaks.com for any future indie projects from us.
Monday, August 27, 2012
EvoDragon takes flight!

"Darwing is a space dragon alien thingy and his egg has crash landed on a planet full of evil boars.
Help Darwing evolve by slapping boars so he may escape."
We are proud to present the game in its current state. Check out the entry page!
You can also follow us at pixeloaks.com
I want to thank the team in pulling off such great work in very little time.
Cool stuff
- Great teamwork
- Using Google hangout was very essential.
- Unity is a great engine.
- Supportive friends and family.
- Fix buggy player death
- Add particles!
- Make standalone build
- Fix GUI scaling
- Secret Mode!
- Optimize Omniboar spawnrate.
- Add story panels.
Sunday, August 26, 2012
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